Modular architecture that scales
I split projects into feature modules that own their UI, logic, data fetching, and state. Rillex Casino has 22 modules; Hyperbetz has more than 450 files. The goal is clear ownership, so a change stays close to the feature it belongs to and people can work on separate areas without reaching into each other's internals.
Proven through Rillex Casino, Hyperbetz, HypeMint

